Does anyone remember what gaming was like on the first M1-based MacBooks? It was terrible. Apple has made strides to improve compatibility with x86 games in more recent versions of its OS, but they still have some way to go. What they really want, and need, is for developers to produce native games for their processor and OS, and if they can do that, gaming will be a thing on Mac. It's fair to say that Microsoft should have learned from Apple's mistakes, and they made some noise about how their Prism x86 emulator is better than Apple's, but regardless of how bad you think Windows on ARM is at the moment, the fact is, it will improve. The hope is the new Copilot+ PCs will sell, and that Microsoft and Qualcomm will continue to improve the experience. We need a better compatibility layer, we need better GPU drivers, but we also need for developers to create games that are compiled for the new ARM processor. We need a version of Steam that runs natively on ARM, and we need ga
Still Wakes the Deep is an interesting game. There's no combat, and although the game gives you places to hide yourself from the monsters that roam the oil rig you're attempting to escape from, there's not that much hiding to do. Mostly, it's a game about going from point A to point B and interacting with various people as you do so. There's a ton of cussing, and the voice overs are generally excellent, as is the writing. It's a linear game, but there are no waypoints, no journal, and there's a clue system, but it only provides a minimal amount of help. Overall, though, it's easy to play, at least on the easiest difficulty setting. It definitely has its share of frights, and it's a survival horror game, but it's never oppressive. It punches at a more emotional level, not so much trying to scare you as trying to get you invested in the story and characters and make you care about their fate. It's a short game. I completed it in about five an